Nov 09, 2006, 09:10 AM // 09:10
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#61
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Don't see any problem having this 'option' available.
As stated before me, you don't HAVE to use this if you don't want to
/signed
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Nov 09, 2006, 09:28 AM // 09:28
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#62
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Ascalonian Squire
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/signed
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Nov 13, 2006, 02:16 AM // 02:16
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#63
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Ascalonian Squire
Join Date: Nov 2006
Guild: The Royal Dragon Riders
Profession: E/
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/signed
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Jan 18, 2007, 09:45 AM // 09:45
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#64
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Ascalonian Squire
Join Date: Jan 2007
Profession: D/N
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I agree with this. A very nice option to have available.
/signed
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Jan 18, 2007, 10:19 AM // 10:19
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#65
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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/signed
this would relieve so many people.
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Feb 23, 2007, 02:56 PM // 14:56
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#66
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: We Eat Carp [WeC]
Profession: W/Mo
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/signed
I once created a guild with a friend but I haven't tried to make it big yet. He wants to, so I assigned him as Guild Leader, while we actually both should be leader.
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Feb 23, 2007, 03:10 PM // 15:10
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#67
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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very nice, i made a guild with 2 friends of mine but im the leader while they deserve that spot too.
/signed
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Mar 12, 2007, 01:04 AM // 01:04
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#68
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Academy Page
Join Date: Jul 2006
Guild: Testing Eternity
Profession: E/
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/signed
I co-leader my guild with my girlfriend. Unfortunatly I got the short end of the stick as the officer...this would make things so much better.
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Apr 08, 2007, 09:47 PM // 21:47
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#69
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Our current setup is 3 co-leaders as officers and a mule account the 3 of us can access in the leader spot. Though it is great fun to play "guess which asshat is on the mule account" from time to time.
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Apr 08, 2007, 10:47 PM // 22:47
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#70
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [FINE] Fat Insecure Neurotic Emotional
Profession: P/W
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/signed
Alliance Roster too pl0x!
The ranked guilds in alliance idea earlier mentioned would also be a great improvement.
Customizeable ranks with customizeable powers pl0x pl0x.
So signed
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Apr 27, 2007, 09:41 PM // 21:41
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#71
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Wilds Pathfinder
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
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/signed
My boyfriend and I are co-leaders, but I am merely seen as an "officer." It would be convenient if I didn't have to log into his account to change the cape when it's my turn.
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Apr 30, 2007, 03:41 PM // 15:41
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#72
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Academy Page
Join Date: Apr 2007
Guild: War Torn [Torn] - Guild Leader
Profession: D/R
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/signed
would love to see NEW ranks for members.. Some are great for officers, others like being members, but some have alot of knowledge and would be great to give a better RANK system for those types of players!! So..
/signed
/signed
and /signed
Last edited by Ama Seraphim; Apr 30, 2007 at 10:45 PM // 22:45..
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Apr 30, 2007, 04:52 PM // 16:52
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#73
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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/signed
I think anything that would improve our options in guilds would be good, especially if your titles could reflect your organization. Our guild is extremely Lax, for example... it's not that everyone is in charge so much as no one is.
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Apr 30, 2007, 05:07 PM // 17:07
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#74
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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/signed
very good idea. My guild is basically two people but both of us are pretty much leaders. (-:
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Apr 30, 2007, 07:56 PM // 19:56
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#75
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Banned
Join Date: Jan 2007
Guild: Joo Will Always Love [mini]
Profession: Mo/Me
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/signed ftw
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Apr 30, 2007, 10:44 PM // 22:44
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#76
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Lion's Arch Merchant
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
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/Signed
Great idea, i would love this.
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Apr 30, 2007, 11:45 PM // 23:45
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#77
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Ascalonian Squire
Join Date: Apr 2007
Location: South Carolina
Guild: HyPr:Hyrulean Protectors
Profession: E/W
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/signed
my best friend and i started the guild and i think he should share leadership with me
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May 01, 2007, 12:37 PM // 12:37
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#78
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Ascalonian Squire
Join Date: Mar 2006
Guild: Tog & YUM
Profession: E/Mo
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/signed ranks would be good
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May 01, 2007, 01:20 PM // 13:20
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#79
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The thought of co leaders, though admirable, is not logical. As leader of my guild, I realized that it's not always best to have multiple leaders due to the confusion that it can create.
I had some computer issues a few months back and had to make one of my officers to be the leader. While I was offline most of the time, the guild and alliance grew rather large under her watchful eyes. However, when I regained control, the alliance seemed abit unnerved by the change in leadership and the guild seemed more inclined to respond to her than I, who was the leader.
It caused abit of confusion for some time, but eventually sorted itself out. My point is that people generally rather have 1 leader and a cabinet of high level officers than have the confusion of co leaders. Having multiple leaders doesn't show the stability that a group needs from its core membership. If a leader needs to step down for some reason, the option of having co leaders would be helpful to retain his/her position, but isn't best for the overall guild populace.
In any and every governing body, 1 primary leader holds the position of leadership, even if their are governing bodies that offer checks and balances to that leadership. To make multiple leaders will only cause confusion and weaken the position.
I have seen guilds that rotate leadership duties between specific officers, and for some that works, but usually their guild is small and has a high turnover rate with recruits or their leaders have their own agendas to accomplish and have conflicts within. So, I feel that 1 leader is enough, but officers should always voice their opinions.
Also, in the case of alliance leadership, the thought of alliance co leaders is similar to guild co leaders. Leadership is not to be held by more than 1 person, yet a ruling council is a good idea due to each guild's needs and desires. Leaders should always communicate amongst one another, and regular meetings among leaders would be a good thing for discussing the status and growth or lack there of, that each leader is looking for from their guild and/or alliance. Rank differences may be interesting, but how would that work? Elder members over new members? More experienced over less experience? The word "member" keeps all who are not core members on an even level, and thus keeping down the thoughts of elitism within the structure.
However, that's just my opinion. We can't all be chiefs, because their has to be indians in order for a chief to exist.
Last edited by Darkpower Alchemist; May 01, 2007 at 01:33 PM // 13:33..
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May 02, 2007, 12:19 AM // 00:19
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#80
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Pre-Searing Cadet
Join Date: May 2007
Guild: War Torn
Profession: E/Mo
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/signed
Same thing in my guild. This would be good.
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